Harry Potter’s Diagon Alley Created in UE4

Its been such a long time since we saw a console game in the wonderful world of harry potter. i decided to create this scene as a homage to a franchise that was such a big part of my childhood and to show off the capabilities of UE4 using real time ray tracing or RTX for short.

This scene also uses the incredible materials found in the Quixel Megascans Library. Around 90% of the materials seen are from Quixel and the majority have been altered to fit the desired look using the power of Quixel Mixer.

Maybe one day we will get our next gen harry potter game but for now i hope this will do.