GCPD Interrogation Room

I've been wanting to learn the full Substance suite for a while now as well as improve my prop workflow, lighting knowledge and rendering. Because of this I decided to tackle a small scene which would allow me to focus on smaller shorter tasks rather than a full large scale composition.

The scene is based off of the interrogation room used consistently throughout the TV show 'Gotham'.

Everything runs in real time in UE4. all assets were made in Maya. and the scene is almost all Substance with the exception of a few signage and decals i made in Photoshop

Also big thinks to Mathew Cooke for all the UE4 tips and advice.